Sunday, May 10, 2009

08 Hard at Work

New Updates for ART FARTING!

First off, I'll now post up my submitted Gothology entry, "Exchange". It was submitted a few days after the deadline, March 15th (and thankfully, made it through), but it turns out at least one or two other contributor was later than I was, so I'm not so bad. Enjoy if possible- the concept is pretty much a last minute idea scrapped together because I had no time to make my two more elaborate idea(s) [Swine's (the first idea) concept art was posted 2 entries back] nor jump into the experimentation with the 3rd short idea I had in mind, which is the concept of paced horror. I was kind of a late joiner for the anthology and eventually gave in to their demands for more artists. Doesn't matter though, at least i got something done and opted for publishing. This is a simple and short story of an unfortunate demon hunter's encounter of a demon during his break in the bar and it was never meant to go beyond that realm.







Feel free to critique. I haven't really shown a lot of people this, but the feedback I have gotten so far seems pretty positive. The finalized entry was tightened up and had some of the brightness inconsistencies fixed as well as some of the text re-written for neatness and legibility, so this is the not-fixed version that I submitted to show people before submitting to the anthology.

Here is some Battle stuff from
Robert vs Andrew, called off enterVOID Trophy match. It's fucking insane how much work and thinking I've done for this battle and yet I couldn't really reach any sort of closure, so eventually it's led me to frustration and bouts of self-doubting with both my art and storyline (as signified in my previous blog. Now that I've settled down since, I can elaborate on these shortcomings better here), and with life piling on top of that, eventually lead to a cancellation with a solid promise to re-start it up whenever school is out. I really wanted to do my best and take out all the stops for this fight and jump up a couple of steps from my last one and FINISH it, considering how awesome Spaceninja must be by now.



These are the compiled thumbs, incomplete even, signified by the red/orange X marked boxes. for the fight.. (Top two rows only. The bottom row was excised thumbs) they were eventually thrown out because the entire flow of the story wasn't really good. Theoretically it would have been 20 pages, maybe gone over 20, if all those blanks had been filled in. I still had to revise a couple of thumbs from there and add to it. I'll be working on an entirely new batch for the revised fight.



This is a loose concept art of the antagonists of the story. They are a new gang of thugs who simply assault for material gain - named Tornado Alley with the group's powers based on weather-related disasters.
Mad^Max is a cocky, ill-tempered electricity user but also adept with guns and is the long-range fighter; his stigma is lightning storms.
Flea is generally subtle but keeps the gang in check, is an unrealistically powerful jumper and the impact of his weight crushes people and causes trembling of the ground; his stigma is earthquakes.
Rocket, a wolf-shark hybrid, is the well-rounded fighter who packs a decent combo of power and speed and is an amazing swimmer.
He is also the aggressive and determined leader of the gang, unexpectedly ; his stigma is the tornado debris that hits people.



First attempt of the battle.. which I gave up on as soon as I arrived at page 4 because (based off the thumbs shown above) the amount of pages for this version was too time consuming considering how late in the deadline time frame I started on this. I didn't like how it was coming out aesthetically because it didn't really signify much improvement from my last fight- plus it presented inconsistency issues, lack of unity, and the same old loose background style that wasn't as solidly rendered as the characters.
See the other two pages here:
PAGE TWO
PAGE THREE



Second attempt of the battle was started shortly after tossing aside the first rendition, went for something entirely speedpainted and kept stabbing at it, but I later discovered I was easily worn out by this style and preferred to limit it. I even drew a new set of thumbs for this, which would have shortened the entire comic to 10-ish pages and not around 20. However, I also didn't like how it looked aesthetically because everything was too loose and had to be tightened as nicely as the one panel with Andrew's face in it. It's a little step up from the previous version but this part will also will probably be given up on and started over, save a couple of panels will be recycled.
See the other two pages following up here:
PAGE TWO
PAGE THREE


And some MISCELLANEOUS studies for the fight after cancellation if you feel like looking through my extra crap.
Test of faux-inking. Liked how solid it was, but disliked some of its stiffness. This technique of faux-ink is a little trick devised by Lysol to utilize the solidity of 'pencil inking' layed over colored pencil sketch. It's even more solid than me using an actual pen, surprisingly. Jazz was just put into there for the hell of it. This 'inking' style is better used for reference sheet-type things and promo/pin-up type crap.
Character Expression studies. Just practicing to compare demeanor and personality.
Ridiculous hype. Still might use it for SOMETHING because of how blatantly amazing (read: homo) it is.
New Coloring/Ink Test #1. Done after I canceled the battle. Combined with faux-inking style. Looks nice, but extremely time consuming.

New Coloring/Ink Test #2. Also done after cancellation. Simpler coloring style + faux ink. Significantly less time consuming, but the colors were not as detailed as i would like.
New Coloring/Ink Test #3. Airbrush overlay values coloring style + semi-solid pencils. Not very time consuming AT ALL, can tighten further and make this a legit and decent looking color style.

Now for just art crud I did after the cancellation. Most of this is kind of preparation in between homeworking and harsh testing for the same battle coming up, so many of these pieces were experimental or just for fun to get my mind off of the story and focus on the art.



Dyle the Crocodile is a plausible VOID fighter. His purpose is to represent a more mundane type flow and wavelength to his stories since both Robert and Adonis tend to lean to the awkward extremes with their fast-paced stories. He doesn't really talk much, and is primarily a saxophone musician with odd jobs. He is cold-blooded partners with Mr. Upa, the Axolotl. His sense of morals are basically good but he's a seriously dangerous powerhouse if you press the wrong buttons. He personally dislikes anthros who give a bad name to "furries" and does his best to try to redeem their general reputation in a passive sense by acting civilized even under the status of discrimination.


SONIC FANARTING. I know I know. The faux-inks came out great for this piece so i thought i'd try to color it.



Piece i did to channel depression after cancellation. Thought it was a bit meaningful of something since Robert is probably never seen like this. I inked this in the down-time at night, and I colored it the next day when I was feeling better. Very paradoxical in terms of visualization because saturnine type crud is meant to be dull and desaturated, but I liked the end-result.




Adonis piece, because someone pointed out I don't draw him as often (well he's dead, so that makes sense to some extent) as I do Rob. He's drowning and I've always wanted to attempt the limpness of a posture suspended in the gravity-defiance properties of water. Experimentation with a new speed-painting style. Hurray for Autumn schemes!



Further experimentation with the new speedpainting overlay-values style + texture, using Mr. Upa, the trumpeteer, and Dyle, the saxophonist. It came out great, though colors got overwhelming in some cases.



HYPE for the battle I made after figuring out the coloring+inking style I think I wanted to use for the fight. Both the inks and colors process flowed ridiculously well for me, and wasn't as time consuming as it looks so I'll do only a little further experimentation with it. A couple of issues are here, but I dunno if I feel like fixing it, so I'll just keep it in mind for the future instead.

THAT IS ALL FOR NOW.